Animation Types
Note
This section is under development. Check back later.
Evaluate animation. Takes an object with FCurves and duplicates it across the timeline. Parameters: Pass in a FCurve data object.
Projectile animation. Pre-defined animation code that animates a projectile launching.
Hi-Hat animation. Pre-defined animation code that animates how a hi-hat moves.
Drumstick animation. Pre-defined animation code that animates how drumsticks move and feel. Procedural generation
Custom animation. Defined by user, class and other parameters passed in via addInstrument()